Overlibrarization

Adam Świderski
AndroidPub
Published in
7 min readJan 31, 2019

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This is a map of the internet, but it can be similar to the application dependency map.

Write code once use it many times. Creating smaller pieces of code forces developers to write encapsulated software that follows the single responsibility principle and is easy to test. Such code piece (AKA module) can be then published as a versioned artifact — a private library, that can be reused in more than one project. We are getting quality and reusability, how cool is that! Well, that’s the theory. I’d like to share a fictional story (that could be real) when modularization went wrong and some ideas on how to avoid that.

But why?

So some say it’s good to create libraries, but why exactly?

If you are (like me) an Android developer it’s highly probable you’ve handled input fields, like email, password, IP address etc. Handling such fields usually means creating some helper class to verify if typed text is in correct form. Yes, there are libs for that, but checking input fields may be very use-case specific - I remember checking if typed IP address is available in the local network or outside of it. For me, it was faster to create and unit test my own solution than look for library providing such validator. After a while, there were few helpers like that, and a new project appeared were they could be used. So what now, copy and paste the code from one project to another? Hell no. I’ve created a library for internal usage that I’ve shared between both projects.

Simple internal library shared between projects

Storytime

Disclaimer: This is a purely fictional story, based on my own experience and other developer stories I’ve heard, oversimplified and over-colorized

Now imagine complex user flow shared between projects, like login or registration to cloud service. Basically, it’s a few screens with inputs, some HTTP requests, maybe data persistence. On the end, you want to know if the user is properly logged in and get auth data for future HTTP requests. If the flow itself is not that straightforward, has some weird branches only business seems to understand, it appears really worthy to write it once and use in an upcoming project that will share this functionality.

Complex internal library shared between projects

Here fun begins

But what to put into this login module? It needs to talk with a cloud, so maybe HTTP client should be added. User email should be saved so some simple key-value persistence will come handy. Layouts, fragments, presenters and whole navigation — after all we just need to get logged user data from this module. The library is using other shared modules like Commons Library from the first example, also some custom views like input fields with fancy error showing. Library API was made in fancy at the time RxJava 1. Everything versioned and kept on internal artifact server (like JFrog Artifactory), ready to use in future projects. Business assured that nothing will change in user login flow so developers were sure they are making good decision coupling it all together.

More fun

The second project is launched sometime after the development of Login Library was finished and it has been released with the first project. The new project is also developed by another team. There is the same requirement of logging to cloud service in the new project, so developers decided to use Login Library from the first project. But how to use it if there is no README or example in the library repository? Just check the first project… Second project business requirement was to have all persisted data encoded but Login Library was using internally simple key-value storage without any encoding possibilities. It can be easily fixed since it’s an internal project.

Second project team updated Login Library so it can go along with various business requirements (for faster development they’ve used local Maven library), and created pull request with changes, original authors of the library were added as reviewers. But the reviewers were busy with their own project so it took them a week to check the PR, it got accepted, a new version of the library was released and used in the second project.

Then business has a great idea to change the look of login screens in the second app to be more up to date. Developers added injecting styles to the library, but they broke backward compatibility during the process. Another change in Login Library, another pull request, another week. Meanwhile, developers of the first project have found a bug in Login Library, they created a fix and wanted to release it fast… but now they need to change their application because of changes made by the second team, or fork it and begin Linux-distro-like hell.

And now business has another great idea to change flow for the second project only…

Please stahp

Do you see where I’m going with it? And the list of potential problems can be easily extended: the second project uses RxJava2, HTTP client headers may be different for each project, analytics of login flow should be separate for each project, different ideas how to maintain the library, etc.

At the end creating such shared module didn’t solve any problems, but generated new ones. It didn’t speed up development but made it slower and annoying, possibly creating useless tension between teams and people.

Too much love will kill you

Queen — Too much love will kill you

You’re headed for disaster
’Cause you never read the signs - Queen

Somehow this song fits the above story: great idea of sharing code, so much passion in developing library module that would solve so many problems, team cooperation… so much love. And yet it sucks. But it doesn’t have to, here is how:

  • Never believe when business tells you “we won’t be changing that”
  • Each shared module should have an owner, person who knows why and how it works and decides about the direction of module development. And I mean 1 person, not team — any project will die with big enough decision committee. Shared ownership means shared responsibility — will work as great as communism.
  • Creating shared library is no different from adding new internal service or class and the same rules apply: reduce outside dependencies, consciously design your API, think about various configuration variants rather than current use cases, shared code is to be used by application so don’t force clients of your lib to change application architecture just to use it, SOLID, DRY, blah blah blah…
  • Think a few times do you really need to create a shared library, talk with other teams what they think about it. Something that seems a great idea at first may be overkill or not be used at all on the end. Sometimes well-designed module or even package in monolith app is good enough and can be moved to the library when the need comes.
  • Create README, and make it a good one. Examples, explanations, generated documentation. You will thank me later.
  • Create an example application that uses your shared code, so going through old projects won’t be necessary to understand it.
  • Always add tests (unit, functional) in your library
  • CI/CD will make your life easier

So for my example with Login Library:

  • Putting views and whole navigation is asking for problems: UI will change for different reasons than business logic and each change has to be released a new version of the library and updated dependency in app, it may also limit navigation control and changing user flows.
  • Putting HTTP client and persistence directly into the library is easy, but also may cause problems. Such dependencies should be injected by an application that uses the library.
  • External dependency used for library public API is risky, it’s a probably better idea to keep it bare bones and then add reactive extensions.
  • Select owner — faster pull requests and better overall library maintenance.
  • Add README, code examples, documentation.

Final thought

It’s good to learn from your own mistakes, but engineers should mostly learn from mistakes made by others. If you rush into creating libraries without learning a lesson from other developers errors — you will surely recreate some of them. And those errors cost a lot of time, frustration and useless work.

If you are working with a lot of short term projects, you’ll probably need only something like commons library or not even that. For bigger/longer projects creating library should be a conscious decision made by mature developers creating balanced teams. Each internal library requires time for setup and maintenance, and even more if you decide to publish it as open source.

There are other ways to share code between projects, like monorepo or git subtree, but they cause other problems. As they say in IBM - THINK and select the best solution for your case.

Originally published at asvid.github.io.

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